I have an apology to make
I had this gnawing sensation in my stomach for the last few weeks that I have not been honest in this blog. I looked at my older blog posts such as design scenarios.
While the information is accurate, it seems to come out with a language of assumed expertise rather than a fellow journeyman.
I don't consider myself an expert UI/UX designer. Heck outside of nonprofit organizations, I never worked as a professional UI/UX designer.
From now on, I want to write my articles from a place of documenting what I learned what I struggled on and how I am planning to improve my current skill set.
I don't want to be your teacher but that ideal student in the class who is learning alongside you.
Trust me, I still suck at typography. I suck less than when I began to practice it two years ago but I still suck at it. And the only thing you, my audience, can gain from listening to me more than an expert designer is to see the transition of a beginner designer into an expert one over the years.
Yet, progress does not come with years but with the right practice.
Thus, today's post is about me coming clean about me weaknesses in UI/UX design but also sharing with you how I will go on about getting better at these weaknesses.
Typography, oh the hallmark skill that makes the difference between an amateur designer and a professional one.
Thanks to books and practice, I learned the following rules of thumb:
- Pick no more than 2 different fonts for a project
- Make sure to pick contrasting fonts such as 1 serif and 1 sans-serif
- Stay the hell away from Comic Sans
- Create a type library
And these tips save you a lot. they saved me. Yet, I am still amazed when I see sites like the Futur. I remember to take a step back and realize how far ahead mastery lies.
Seriously, for my portfolio projects I was so bad at designing logos I paid $2 for my project Giftastic from Canva.
Now, while I don't want to specialize in logo design, it is still good for me to learn the fundamentals of this skill.
3)How to Run Usability Tests Online
Now, I have done usability testing in person for my side projects and a non-profit organization. Yet, these days online platforms for user research and usability testing have improved so much.
It gives you options. Instead of hanging out awkwardly in where your potential user might like to hang out, you get to observe them through your monitor. Isn't that sweet?
Every introvert designer in the world just did a happy dance right after that sentence, I promise you.
4)How To Evaluate a usability test
While I ran usability tests in the past and could see patterns of confusion for the parts of the product I never learned how to quantify my results.
Quantifying the usability engineering is important because that is the part that helps us convince stakeholders.
Which sentence sounds cooler A or B?
A: Thanks to our usability testing, new users are becoming subscribers more, and also they spend more time on our site.
B: Thanks to our usability testing, our conversion rate went 7% up and users stay more than 20% time longer on our site.
Please tell me you answered B.
5)The Difference between IOS and Android in UI Design
Did you know there is a lot of difference in user interface design standards between IOS and Android?
From standard color palettes to user controls, both giants picked different benchmarks to create good user experiences.
I never designed an application for Android before. Thus, I don't know how the UI and UX design of an IOS app has to be changed to fit into the needs of the Android app.
6)Designing an app with motion design
Especially, in mobile application design, the usage of animations is getting popular. It is not just for creating pretty designs though. From onboarding to loading screens, animation serves to make the product more learnable and the users more engaged.
7)Designing for new technology when there is no clear roadmap
This one is really hard. I think most designers are capable of mastering the technology they choose to specilize at. Some specialize in web applications and some do mobile app design. Yet, few can venture into technologies such as VR/AR or voice design and create a usable app on the first try.
I want to try to build aan app that relies on voice.
Planning a Challenge to improve me and share my results
Thus, I came up with a challenge. Each week I will tackle one weakness in this post starting with Typography ;)
If I feel like I have not progressed in a skill I can extend the time. The goal is to progress after all.
Because of these new changes and my full time gig at Bounce I will be publishing only once a week guys on Fridays.
See you later everyone.